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VR wants to really break out, 5G is an indispensable condition

Nov. 07, 2019

One of the most compelling promises of 5G technology is the right to support virtual reality, revolutionizing the game world and the entire entertainment arena. But as we know, does the great development of VR really have the potential to change the gaming and entertainment industry? How will 5G help this technology develop better and change our lives? Let's take a look.

VR games have shown great potential, but they are still in their infancy. VR is a way to wear a headset to experience a different world of display. It is still a very unique experience, at least in the high-end market. This is because the price of products such as HTC Vive or Facebook Oculus Rift exceeds the psychological price of most consumers, especially considering the extra need to have a powerful gaming computer. But more and more consumers are experiencing these experiences through the Virtual Reality Experience Pavilion, such as mini 9D VR theater, which has sprung up in cities around the world.

In addition, if you are willing to compromise on screen effects and interactivity, try cheaper, easier-to-use, cheaper VR headsets. Like the $200 Oculus Go or the $400 Lenovo Mirage Solo, and the smartphone-based mobile VR platform like Google Daydream and Samsung Gear VR. The experience of these products is very attractive, for example, in the Jurassic World virtual reality video we can experience the horror of looking up at the giant dinosaurs that are close to 5 meters high.

VR Roller Coaster

VR Roller Coaster

Humans dream of fleeing into the virtual world, and 5G's ultra-high bandwidth and ultra-low latency are expected to make a huge contribution to the mainstreaming of VR. The high throughput of 5G is necessary for VR content transmitted from the cloud, providing users with the flexibility of a video streaming platform like Netflix.

Although there are no successful examples like Netflix in the game field, game streaming services such as PlayStation Now, GeForce Now and Jump have emerged, and they are in a favorable position in the fast-growing wireless Internet 5G era. A key benefit of these platforms is that players can experience streaming games at a much lower price than buying games directly, which is very helpful in reducing the overall cost of virtual reality game machine to consumers. 5G offers greater opportunities for game streaming, which means it also offers more opportunities for the VR space.

In the future, it is easy to imagine that VR penetrates into every aspect of our digital life. In fact, there are already some very attractive video works, such as the video from Keiichi Matsuda, which shows a future experience of integrating augmented reality into life, filled with advertising and animation, layered in the real world. on.

The market predicts that 5G is optimistic about the future impact of VR. Although the results of various statistics vary widely, Statista expects the VR market to reach $209.2 billion by 2022, while Research and Markets is more conservative estimates that by 2021, the market will generate $55 billion in revenue.

No matter which predictions are finally proven to be accurate, it is clear that many people are optimistic that high quality VR equipment will become one of the most critical application scenarios in the 5G era. In fact, it may even end up being a 5G killer app, just like the 4G LTE era video. As 5G promises to meet the gigabit speed and millisecond delay in the next few years, we can look forward to moving in and out in a new world full of dream elements to realize the original science fiction dream of mankind.

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